Tree of Direction == Claws of Doom

https://github.com/sunnywiz/TreeOfDirection/commit/8058bc3598c189ded425f044bde39528e335d4fd

This was supposed to look pretty, but its not.

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If I look at the simpler version in an isometric top down view, it might make more sense:

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This is taking a grid of points on a map, and asking Google for the optimal route from home to that point.  This ends up creating .. I don’t know what to call it.  Its a decision tree, says Lamont .. yes, that’s a good name for it.   It also points out that Google has forgotten that a certain street doesn’t go through, and is incorrectly routing me down Old Henry Rd.

I’ve added something in red .. its the boundaries between “neighborhoods”.    Also note that 3 routes almost touch where my current work is, which is why there’s so much indecision about the “best” route to work.  Whereas, if you’re in the middle of a particular neighborhood, then there’s little choice.   This says the best way for me to get to the new work place will be 146->HurstBourne.

I think this is better done staying as  a 2D print.   I might need to learn.. PdfKit?   Something to generate PDF’s with.  I can get a poster-sized PDF printed for $5 via Office Max.     However, what I might do is overlay a few maps .. like “with heavy traffic” vs “without”, with transparency.   And a lot more detail.

I did learn a lot about using Google’s Directions API.   Very nice.  Polylines are pretty amazing – took a small string and it decoded into 22 points!!!   https://developers.google.com/maps/documentation/utilities/polylinealgorithm.

More to follow, I’m sure.

Author: sunnywiz

Me.

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