StoneHearth (Alpha 14)


I have been playing a very cute game:  StoneHearth.   I paid $24 for it on Steam, its in Very Early stages, and I don’t regret the purchase.

However, be aware that, as it stands right now, its not very challenging once you learn how to stay alive.

I put together one farmer (prevent starvation) and one footman (prevent death by first attacker), and then mostly left the game alone after that, and … everybody lived.  Overnight.  I’m sure they would have died of cold eventually as the seasons changed, if that were implemented.   But as it is, the game settles into a sustainable state, doesn’t devolve into chaos. 

Comparatively, I left City : Skylines running overnight and it did descend into chaos.  How?  by the one simple rule of “no-auto-bulldoze-condemned.”  It’s the one thing that left unmonitored, will destabilize everything.

Also, if you do silly things like dig tunnels to then fill with water, some algorithms crash (you can see some of that above) and stuff and things generally go haywire and people stop picking up stuff etc.  Performance and Bugs.

The concept, though, is solid.   I love watching the little hearthlings do their little lives.. I guess this is what the Sims was like.

The build tree took a little getting used to.  I couldn’t find a nice graphic on the web, so I tried making one in LucidCharts:

However, LucidCharts (Pro) does not appear to have an auto-re-flow option, and if I started getting the level of detail I wanted .. it would not have worked.

What other options do I have?   A little google searching found:, So I downloaded that code, and plugged in my own CSV file.   But ran into cross-origin problems.

So then I went with which I forked into my own ..  :


Which is just not quite pretty.  Not as pretty as this kitten, anyway:


Which is my Princess Fifi Toupee.  She kept trying to step on the keyboard as I wrote this post.

So, I think I’m giving up on this game for now.    I played it for 8-9 hours.    Maybe not the best return, but I suspect I’ll play it again in the future.

Tagged with:
Posted in Games

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

.net 3d 3d-printing 4k abc15 algorithms ames android anonymous types audio editing aws backup basecamp beatunes biorhythm bittorrent blender blog boston marathon bpm c# caffeine campfire candycrush car carmax certification charity chiropractor cities-skylines clog clone codelouisville codepalousa coding coffee collaboration color run ComputerElbow ComputerVision configuration consulting cooking crash course crashplan crestwood cryptocurrency cycling dabda dan dapper DataSet ddl diabetes dictation dotnetcore dotnetmud downtown e-cycling elite excel exercise expiration facebook feature-branching firefall flipflops Flow FL Studio focus food forecastle fortresscraft franklinplanner gadgets game-design games git github google docs google maps gopro gps grandpa greenshot hack half marathon headless health heart rate hiren ignew integration testing interop inventory ios ipad itunes javascript jobs karma kdf keyboards keys kittens lamont laptop lavalamp leaf lego life lifehack linq linqtotwitter linux los angeles louisville mandelbulber massage therapy mastery-teaching maths merge metformin Minecraft miniature modeling monitor mud muhammad ali institute music mvc mycartracks netfabb nexus10 node nomanssky nostalgia nutrition nwipe oldham county grand slam opal openjscad openscad owin pacedj paper mockup pepakura performance photoscan politics pomodoro postgresql powershell premiere priorities prius process product-management project-management qa ReFS resharper review rmi roman road 5k RSI rubiks running samsung 700t sandals schedule scooter scribblelive selenium service shapeways sleep slic3r sneakersync snot software software-engineering solidoodle soylent spacegame speaking sql sqlite SSDT SSIS standing state-machine stayfocusd stonehearth studying sunset tablet teaching team teamcity teamtreehouse terraform tesla testing tfs time timelapse torque touch tracks trs80 Tuple tutor twitter ubuntu unit testing utilities video video editing visual studio vscode vsvim warp stabilizer windows 8 windows home server wordpress wpf xml
%d bloggers like this: