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dotnetmud: spacemud: optimizing network traffic

I spent some time getting the network load produced by the game down.     The rest of this post, I test out the changes to see how much better everything became.   Methodology Two ships connected; I’m going to leave their starting

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dotnetmud: spacegame: Timing Loops 1: Client / Server timing loop

I feel stalled in my project.  It might be that I need to write about the important stuff done so far before I continue to redo/optimize the game; setting the stage to understand the need for some of those optimizations.

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dotNetMud: Its Alive! (on azure)

The link:  http://dotnetmud.azurewebsites.net/ From there you can either get into the old-fashioned text-and-chat mud: (Valid commands are who, look, shout, say, and east and west)   Or you can get into the space-mud side of things: (Valid controls are W

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DotNetMud: SpaceGame: Autopilot

After an aborted run at Rares Trading in Elite Dangerous (idea: pick up rares, go to Fehu, sell them, and then pick up missions there.  Problem: takes many hours to get enough worth selling), I took a look at writing

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