I spent some time getting the network load produced by the game down. The rest of this post, I test out the changes to see how much better everything became. Methodology Two ships connected; I’m going to leave their starting…
I spent some time getting the network load produced by the game down. The rest of this post, I test out the changes to see how much better everything became. Methodology Two ships connected; I’m going to leave their starting…
I feel stalled in my project. It might be that I need to write about the important stuff done so far before I continue to redo/optimize the game; setting the stage to understand the need for some of those optimizations.…
The link: http://dotnetmud.azurewebsites.net/ From there you can either get into the old-fashioned text-and-chat mud: (Valid commands are who, look, shout, say, and east and west) Or you can get into the space-mud side of things: (Valid controls are W…
Till now, I’ve had this pretty simple layout: The browser fires up a signal/R client, which connects to a signal/R server, which talks to a driver, which talks to a game-specific engine. One signal/R client maps to a user in…
I shook some dust off some old braincells, and re-remembered some algebra. My quandry, as hinted by previous post: GIven that I’m 42000 units away from the planet, and I have a max acceleration of 100 units/(sec^2), how much do…
After an aborted run at Rares Trading in Elite Dangerous (idea: pick up rares, go to Fehu, sell them, and then pick up missions there. Problem: takes many hours to get enough worth selling), I took a look at writing…
I found out I had been doing gravity wrong. This is what I was getting: There seemed to be gravity, but it was messy. I had been using the good old (G*m1*m2)/(r^2) equation. However, in an effort to be smart,…