Freakin Holes

This is my part in NetFabb.  Its Fine.

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This is my part in Blender with Select NonManifold.   its Fine.

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This is what Repetier Host and Slic3r 0.99 think of my part.  They are not fine.

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Following the Trail

Loading the part up in blender, translating it by the X Y Z indicated in Repetier host, and then putting the 3d cursor at the specified coordinates:

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Nothing suspcious?    Rereading: it said “near edge”, so there should be an edge between those two locations.  Because the X and Z stay constant, its along the Y axis.   So it must be one of these guys:

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Aha – I think I found it.   There’s actually several vertices here. Ctrl-+ a few times to grow selection, Shift H to hide unselected, and then move some stuff around.

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Delete the vertex, look for holes and fix:

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Send it back over to slicer, and try again:

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Not winning today.

Update: didn’t seem to have any problems with slic3r 1.01.  Now I have to figure out how to configure Repetier Host to talk to a new slic3r install on the computer. (Update: very easy. Tell RH which directory slic3r lives in, and it handles the rest).